The decision to let players spawn with any weapon has fairly significant ramifications on how players experience Zombies. Players are able to choose their starting weapon as well as one special ability that can be triggered upon charge. However, unlike the preceding Black Ops IV, things have been streamlined and simplified significantly, another welcomed change. This is a massive course correction for Zombies one I never would have expected, and I am extremely happy with the change.Ĭall of Duty ’s signature Create-A-Class system returns in Cold War Zombies. While the aforementioned Easter Egg quest lines are still present in Cold War Zombies, Die Maschine is designed with the interaction between players and zombies in mind, rather than a series of fetch quests, thus putting ‘horde mode’ gameplay back at the forefront. Unlike in previous entries, Die Maschine has a relatively simple layout with a healthy balance of open and high-risk areas, all of which are intelligently interconnected (an idea reminiscent of early Zombies titles). Despite this, Die Maschine is one of the best Zombies maps I have played in a long time. While this is fairly standard for the Call of Duty franchise, it’s still a shame to see that this trend has not changed. While this created a problem for previous Call of Duty games, this type of gameplay works infinitely better in Cold War Zombies thanks to its wildly different approach to map design.Īt the moment, Cold War Zombies only offers one Zombies map at launch. After only a couple of rounds, players will find themselves frantically weaving through crowds of the undead, creating a comparatively chaotic experience much quicker than usual. The fast-paced, movement-heavy gameplay of more recent Call of Duty entries remain. However, after spending plenty of time playing the new Zombies mode, I find myself very pleasantly surprised.Ĭold War melds various ideas from different eras of the Zombies mode. With this in mind, I initially wrote off Call of Duty Black Ops: Cold War as delivering more of the same. I would personally cite the heightened focus on Easter Egg quest lines, terrible map design and the zombies themselves fading into the background of the narrative. However, Treyarch’s last few installments in the franchise started to lose their way. As a fan of horror and first-person shooters, it was only natural that I’d be lured in by World at War ’s new horde mode in which players would fend off hordes of undead Nazis. Plus, Treyarch could hide some Easter eggs within these radio stations, like telling groups of players to go to a certain area to find something or hiding a secret code for players to decipher that provides a big story teaser.My relationship with Call of Duty Zombies has been tumultuous for quite a while now. Call of Duty’s collaborations with musicians like Snoop Dogg and Avenged Sevenfold show that a range of music would be on the table. Radio stations like those in GTA are constantly playing, and each channel offers a different collection of tracks like in real life, giving players deeper control over the music they listen to while on the go. If Treyarch wants to get creative, instead of giving players mixtapes (which would likely either become CDs or playlists in a modern game like MW3) it could add a proper radio like what is seen in Fortnite and Grand Theft Auto. War Tracks Could Be Replaced With a Radio in MWZ Even if Treyarch is unable to use licensed songs in MWZ, putting original Zombies tracks like “115” and “Archangel” on the radio would make a huge difference. In a mode with a modern setting, licensed music ranging from Kendrick Lamar and Eminem to Taylor Swift and Lady Gaga could feature, giving gamers some popular songs to listen to whenever they are on the road. Helping make the game’s 1980s setting more immersive, while also letting players sing along with their friends as they drove around the various Ural Mountains zones, tracks ranging from from “Push It” to “Cherry Pie” could be listened to. Treyarch’s previous open-world Zombies mode, Outbreak, did some things better than MWZ, and War Tracks were undoubtedly a win for that mode.
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